5 técnicas simples para The First Berserker: Khazan



" you ask. Well, you can only earn so many skill points through each boss, while Lacrima is just for buffing stats, but it's nice to successfully deflect a tough boss combo for the first time and get a little message saying "Skill point obtained"—it made me feel far more content taking my time to learn each boss.

Embora desafiador de modo a jogadores hardcore, ESTES dois níveis de dificuldade e a variedade do mecânicas do combate e habilidades tornam este game acessível de modo a jogadores de todos os níveis.

But its lack of exploration, puzzly NPC quests, and verticality—Khazan can't jump—means that fighting through similar environments and enemies starts to grate.

Do you remember the moment that Sekiro forced you to start playing by its rules? For me, I was trundling through the game like I was playing Dark Souls when I hit the Lady Butterfly boss, and suddenly there was no room for doubt: if I didn't properly learn these new combat mechanics, I wasn't going any further.

Este visual de animaçãeste 3D no finesse cel shading implementado usando a tecnologia Unreal Engine oferece deslumbrantes cenários para qual os jogadores sintam como se estivessem assistindo a uma animaçãeste.

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Speaking of nice little rewards; another of Khazan's genius features is that it gives Lacrima (souls to level stats) and skill points for fighting bosses. That's right, not beating bosses; simply fighting them. "How is that not entirely broken?

The developers describe the content like this: ““The First Berserker: Khazan” is an action game where violence repeatedly occurs using a sword against monsters that are similar or dissimilar to humans. Blood effects accompany when receiving attacks or attacking states.”

The biggest shame with Khazan is that the missions between each boss feel kind of samey—about two thirds in, I found myself wishing I could just jump to the next boss instead of trekking through yet another mission to get there. I definitely appreciate Khazan not perpetuating the genre's worst tendencies; putting hidden dogs around every corner and enemies who constantly push you off ledges—cough cough Lords of the Fallen.

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Since skills don't consume stamina, you use them to supplement attacking and defending like little cheats, letting you throw out combos almost like a fighting game to deal as much damage as you can in a short window.

Moderno soulslike, Khazan reúne elementos de que deram certo na categoria e faz seu próprio suco — e um suco muito Porreiro de modo a se repetir

Igualmente temos personagens muito natural escritos de que acompanham o protagonista durante a jornada e qual agregam demasiado bem para este conteúdo da história.

Enquanto é normal de que jogos do estilo soulslike tenham “muros” de modo a testar a habilidade dos jogadores, demorou um Porreiro tempo até de que outro inimigo exigisse tanto quanto o terceiro chefe do game.

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